I had to omit the grey wizard school which contains teleporter spells. But unfortunately there is no manual to the game so I could not have known that beforehand. I allowed every character to specialize in another skill as well and choosed Forage (gets better loot), Lock picks, Lore (finding and opening secret doors) and Alchemy.
The world is filled with a lot of mines, dungeons, ruins and wells to explore, cellars in abandoned houses etc. I really like that. Unfortunately those places are very much alike and the feel is that they are not filled with much personality or atmosphere. For example, there are no ingame texts that describe a place or environment. You just travel around along corridors, open doors and fight occasionally without any information about the place itself. At some places there are some sort of tougher fight that guards an item but that is not always the case. After having seen a dozen such places I get a little bored because this part could have been made so much better with little effort.
There are quite a lot of different weapons and armours in the game but while the game is an open world where you can travel anywhere and enemies don´t scale the system have built-in rules that disqualify you from using certain items until you have enough level. I don´t like that part because you will never, ever feel you get stronger. I would instead preffered if they would have increased the price of those items instead so they are harder - but not impossible - to aquire at lower than expected levels.
As soon as you approach enemies the game turns into turn-based combat mode where either side starts out to act first. Your dexterity determines how many action points you have but you can only use them to move or use items. You will never get more than one attack. If you elect to attack you cannot use your remaining action points so it is better to move first and attack later. This is especially true for ranged characters which increase hit chance by decreasing distance. A character can drink a potion or use an item and that counts as one action and then you can attack as long as you have at least one action point left.
Even though the vast world is filled with the occasional hard-to-pick chests I have yet to found any powerful items in them. The same goes for the secret doors you can find. I am not sure it is worthwhile to invest into lock picking or lore. Most of the time you only get a little more gold. This part is also slightly dissappointing in this game. Experience points for quests are too low compared to killing monsters while the diversity of XP gained from monsters are too small. You generally receive only about 15-30 xp per combat.