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Showing posts with label Shadows over Riva. Show all posts
Showing posts with label Shadows over Riva. Show all posts

September 21, 2011

Shadows over Riva - Review

So now I can add this game to my list of completed CRPGs. Let´s see how it will stand against the different criterias I´ve used earlier.

Gameworld & Story
Since the game is based on Das Schwarze Auge, the game world is detailed and full of history. This game is only focused about the city of Riva and its closest regions so you will not get any more informatin about the surrounding regions or deep history about the land or anything. You will, however, receive detailed information about the Holberkians, the orc tribes and the pirates and what´s going on in the city. The storyline of the games is what makes this game shine though.

It is quite original and with some unexpected twists, just as it should be. The game gives you both the feeling of an detective more investigative approach to things and yet mixes that with traditional RPG elements. It is a very good mix. You start out pretty weak and with no information whatsoever on what is going on. You have to question each citizien to get information about the Orcs, Pirates, Halberkians etc. Added to that are the different rumours in the beginning, like that of the crazy mage, the haunted watchtower or dwarven mines. The good thing about the story is that it surprises you along the way. Nothing can be taken for granted. For example, in the beginning I thought the guild was a strange organisation that I would have to deal with as an obstacle. I did, but as an ally to them. They where indeed crucial for my success.
Also, I never got the answer to the vampiress I was looking for. Where is she ? What were her mission ? It now seems she had nothing to do with the mainplot at all but I thought her to be quite central. Anyone who knows the truth about it ?`

You are taken to several different environments. The city is of course the core but you also have to take on the dwarven mines, an island with a wizard conducting hideous animal experiments, the pirates, both floating and sunken ships, the underwater harbour, the sewers, the castle and a few other places as well.

After you´ve advanced past the middle of the game you gain nothing by talking to citizens anymore which is a pity. But at that time you are also prey for the town watch so you cannot move above the sewers without risk of meeting them.And that is a combat you cannot win since they god reinforcements that never seems to end.

The story texts is both detailed and atmospheric and at important points you get cutscenes with voice over. Story is what stands out in this game. The plot is suited for a good book.

Rating: 4.5

Economy
In the beginning you don´t have much gold and the shops have a lot of items. There are many different weapons and armours, herbs and miscenllaneous items. It doesn´t take too much time for you to get enough gold to buy anything you want (around 1/3 into the game). You also get - in my opinion - a little too much by perfoming like dance, play insrument or steal. And it is enough to learn only one of these good enough.

But here the concept fails. Why ? Because almost all shopkeepers have the exact same types of equipment and you cannot buy any magical items. When you have the best armour and weapons there is nothing to spend the money on. Sure you can buy healing or magic potions (which are extremely expensive) but it takes up valuable store slots in your inventory. The last 1/3 of the game I never visited a shop and in the middle of the game I stopped gathering items to sell for gold. I couldn´t find anything useful to buy for it anyway. That is a major miss because the game already have so many items. I find no reason to look for other merchants in town for all of them had about the same items anyway and the difference in damage is not by much.

Overall it works out ok but you never have this special smile on you when going to the market to shop, knowing you can pick one special item more to equip your group with after a hard day fighting the evil.

Rating: 3


 NPC and Interactions
There are a lot of NPC:s with their own names and portraits in the game. You have to talk to almost all of them to get a complete picture of the events unfolding in Riva. Most of the time it is just pure information and very, very seldom are you able to choose what to say. That is pretty bad since you do have to make a lot of other action-based choices in the game. Normal NPC:s can only be questioned about certain - already discovered - topics. Sometimes you have to return to previously visitied NPC:s just because you have a new topic to discuss. This could get quite tedious. The text delivered or the dialogues are of high quality though so that more than makes up for it but in regard to true roleplaying this game don´t bring any advancements on what was already possible at least 5 years earlier when talking to NPCs.

Interactions with the environment is another matter entirely. Here the game shines. Items and the environment you examine bring up numerous different approaches how to solve problems. From how to climb or descend a certain are, to how to open something or pick up an item etc. This is quite new and add a lot to the atmosphere.
Rating: 3

 Monsters and Tactics
 The variety of monsters are small. Most of your enemies are humanoids or even humans. Very few of your encounters are with monsters, except for all the big-boss combats who always is with monsters of some sort. There really aren´t any particular difference in tactics used by your opponents, unless they are spellcasters. Then the combat could get interesting due to the large arsenal of spells. One thing which must be credited is that monsters/humanoids could actually flee from combat when loosing a moral check.
The end fights are very good. Although the tactics used for them is almost the same, the graphics is good and it is accompanied by cut-scenes. Unfortunately most of the combats are in very tight areas which means you seldom are able to fire more than one ranged weapons which maked those less important for me at least. However, at some points I would be able to use my two mediocre elf-warriors with ranged support. Overall the battles with bosses is too easy. It is much harder to survive swarms of opponents for example.

The enemy A.I is not very good. They attack randomly and don´t gather up on a single character. The problem lies in numbers. Some combats are with 8-12 enemies and since the combats are so slow I usually always use computed combat. That works very well. It´s not worth putting 15 minutes to a single fight if it´s not important. At end-battles you cannot use computed combat which is good.

Your own ability to use tactics is limited due to the small areas most of the battles occurs in. In a corridor for example you have limited room for maneuver and even outdoor areas bring your opponents to close combat in just 1 or 2 rounds.
Rating: 3.5

Map Design
Level design in the game is very good and varied. Rooms and places have their purpose. Nothing is built in any random fashion. Most places and items could be examined and you are given through explanations of what you see, hear and experience and the dynamics between the group is also showing.  The automap feature works very good.
Rating: 4

Graphics, sound and interface
 Graphics is in VGA which even in 1996 is quite bad. You actually have to be some distance from the computer in order to see what the 3d-world tries to convey to you. The tactical combat maps is very small and when there are a lot of enemies it is hard to see where each and everyone are. Other than that, the graphics is functional and the characters show different faces according to wether they are sick, poisoned or just weak.

The sound effects in the game is quite sparse and nothing special. They fill their purpose but nothing more. The music, however, is a another thing entirely. The music composer Guy Henkel does a tremendous job of creating just the perfect atmosphere for each levels there are in the game. Most of the tracks are gloomy and frightening and very dark but they are good as hell. I remember I even wrote an email to them in 1997 to give my thanks for the music which they very well appreciated.

Just for your enjoyment I´ll give you some chance in the end to listen to a few of the tracks.

The interface of this advanced and complex game is not very good. It is both mouse and keyboard driven but you have so many options in every submenu and few keyboard shortcuts. It is especially clumsy when trying to use items or add points to spells/skills. Combat is very slow with menus of about 10 action choices for every character without any shortcuts. Luckily there is a repeat function of the last rounds action.

You get used to it though. The inventory for each character is very limited and the second half of the game I had to drop most of my items except weapons and armour. To try to have an herbalist in the game is hard since you must have at least 10 slots for ingredients.

Rating: 3

Gameplay
I had fun with this game. No question about it. The story is very good, there are just about right amounts of random encounters (few that it) and all other encounters are scripted with attached texts which makes them more interesting. The graphics is functional and the music excellent. One should never underestimate the music of a game. Personally the music goes far to make an enjoyable game. As an example, I can´t think of Faery Tale without the music and I still whistle on two of the bard´s tunes in Bard´s Tale 1 from time to time. And I haven´t even heard them for over 20 years. So the music sticks and creates atmosphere and increased game value.

Shadows over Riva features a lot of different items. Too much actually. It is not very clear how and why you must use shoes, clothes and other items without getting sick. You do have to use certain tools to complete some tasks like rope or crowbar but most of the time it is quite obvious what you need.
Combat is very slow and luckily the random encounters are very few. I used A.I combat in 90 % of the fights and only when fighting very important battles or very few enemies I controlled them myself. I think the A.I does a good job however.

  • One irritating thing about the game is the lack of magical items and how hard it is to identify them. I found a few magical items but far from what I am used to in RPGs. The problem comes when you try to identify them. There is no spell that accurately could tell you exactly what an item does. It is no fun wearing a magical sword and not knowing in what way it will improve your combat. Rings could be put on and you would see a change of a characteristic but to tell if anything affects any skill or spell is hard to tell.

  • The other thing to complain about is the sheer amount of skills and spells you never have any use for. When creating the characters you have no clue of what skills/spells you need and many of them sounds interesting on paper. I let one of my characters excel in each skill/spell so that we together where strong in everything. Some skills is never used and some only one time in the game which really limits your options when levelling up. Only combat skills/spells are sure to be useful. There are a lot of situations in which your character needs to use a certain skill like climb but it is not enough to cover the sheer amount of them. What use to you have for skills like Tactics ? Drive ? Lie ?. I don´t know.
Among the spells my favourite was Horrophobus (which frightens the enemies to flee the field) and Fulminctus (like a lightning bolt). I also specialised in Demonoloy and Movement but the problem with Demonology was that half of the time my summoned devil attacked me instead so I stopped using it. Movement sounded good with the ability to use Telekinesi but I found only one place in the game where that was useful. I also put a lot of points into Magic Armour, Duplicates and Camouflague, I never used them.

There are places in the game you have no clue of what to do next. In such places it could be good just to pass a few days and then hope for a scripted event to unfold. Or you must look out for your contact person to have found out something new.
If you have read my blog from the beginning you know I started this blog while also playing Drakensang - River of Time which is also based on the pen and paper rpg Das Schwarze Auge. That game is from 2010 and yet I would say I had more fun with Shadows over Riva. River of Time was too simplistic and not as dark and grim. This game is much more mature. I am sure that is not a coincidence. Todays RPGs tends to go to the more simplistic and easy approach.Worst example was the so called Gothic 4 (Arcania) last year.

I bought this game from http://www.gog.com for 6 dollars and I strongly recommend the game for such a low price. The music alone is worth it.
Rating: 4

Summa summarum this game comes up to 25 points. Dragon Wars was 13.5 and Demon's Winter 17.5.

Recommended links:
These links helped me when I got stuck in the game or just gave me some inpiration or tips about how to create my party or if there where any spells/skills that where useless. Yes, I did have too look into them a few times during my playthrough.

http://www.the-spoiler.com/RPG/Sir-Tech/shadows.over.riva.1.html
http://www.thecomputershow.com/computershow/walkthroughs/shadowsoverrivawalk.htm#hints 
http://www.angelfire.com/hero/tjekanefir/riva.htm 

Some good selection of musical tracks from the game:
Track 5 - OST
Track 7
Track 11 - The Graveyard

September 18, 2011

Shadows over Riva - Completed!

Last time I was tasked by the three mages to question the cook because he might have more information.

In the centre of the castle level I found the cooks quarters and questioned him. He mentioned that he have had an love affair with Bosporan. At some point he noticed Bosporan moved a chest across his room to reveal a secret passage but since the cook discovered it he was casted out. The cook did not give me much more useful information. I actually didn´t know where to go. I tried the gate with the portcullis but after five or six fights with soldiers in each and every one without any hint of making progress, I quit. I thought I might return to some officers room. I was right. The so called officers room was in fact Bosporans room and I moved the chest and behind it I found the three urns. The urns the mages talked about.

I returned to the secret Guild quarters in the sewers and was told the whole story. Allegedly there was a demon who spawned worms that infected their victims. After that the victim could be controlled. One of those worms had infected Bosporan and the demon had tried to infect the orcs as well. I was tasked to defeat this demon once and for all but in order to do so I had to retrieve some sort of item in the undersea. I had no choice but to comply and so I started out under the water.


Fighting underwater
I was quickly assulted by some creatures but it was later discovered those creatures belonged to a group much disliked by the real underwater creatures. In order to get help to get my item I had to help them get rid of the bad guys.

In the rebellious camp



I started to explore the full undersea area but found only one place of interest. A nix that dissappeared in a square room. I searched around and found a trapdoor leading to an undersea cellar. I followed. There I met some more nixes and mermaids but I never understood I was actually fighting the rebel nixes since there was no end fight at all. I just destroyed all wine bottles in the last room and returned above, not sure wether this was a distraction area or not. But when I returned to the nixes king he said I´ve fulfilled my mission and gave me the wand needed to open the dorr in the shipwreck.
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This was the last battle with the rebels

I returned with the wand to the shipwreck and now I could get into the ship. It took some while for me to figure out (or actually I had to check) to get out of the first room. The door out of the up-side-down ship was up in the roof and we had no way to reach it. Unless we removed our lead shoes that is. Then we floated up and entered the ship. After looking around the ship we stumbled upon a lot of water elementals guarding a chest and some sort of boss fight occurred. This was no ordinary fight though. The elementals kept reoccurring every time I killed them and there was a maze in the combat screen with a chest in the middle so I figured I have to move there and destroy every elemental encountered while also protecting my back. So I did. I led the maze with one of my fighters and the other fighter, Rennard, guarded our back. The elementals was not that hard by themselves and after around 15 minutes I reached the center and the combat ended. To my surprise the chest was empty. I didn´t know if I was tricked and this was not the real fight at all but I could not find any other way to go in the ship and so I exited the ship. Then my nixes companion Zorka, told me we should return to her father so I understood I had actually done everything I could.

Entrance to the Nixes king
The king thanked me and rewarded me with......the very wand I was looking for in the ship! He have had it all along. Well, at least I´ve got it. I returned back to suface by removing my lead shoes once again and the I was back at the Guild HQ. The mages examined the wand but understood nothing of their runes so I had to bring it to the witch in town while also trying to evade the guards. I am wanted and if they spot us the game is over.....

When we returned to the HQ most of the men was out attacking the pirates to make an distraction. The mages, meanwhile, studied the translated runes the witch came up with. After a while they came up with a plan. They have found out that the Queens nest is located under the city halls and the guild have dug a long tunnel to reach it. But I cannot enter as I am. The Hive is very small and so my brave group of adventures will be shrinken and the put into the Hive to look for the queen and destroy her. The problem is that we will not be able to bring any equipment, weapons or armour.


The Hive

While down there we had to fight some worms to make progress and soon found a few small weapons to equip ourselves with. Ironically, it turned out that my mages was best at unarmed combat at first since I´ve never put any skill points for my warriors in it. Anyway, the problem is that there are a lot of heavy fights with worms and you are slowly drained of both hitpoints and astral points without any way to return or rest.

I know the queen is here somewhere. I want to save as much astral points as possible for my mages to the end fight but at the same time I have to survive until then. Very, very hard. As if that isn´t enough there is some sort of poison some worms spit at you and the hive is full of illusions put forth by the queen.

My group is now very weak and I am not sure I will have much strength left when reaching the queen, if I ever find her. I am however sure that next post will be the last one for this game because both my score and the story line suggests this will be the end battle.

[Updated 2011-09-18]

I was able to avoid some really tough battles. What really helped was finding a stalactite with lumps. Each lumped healed around 20 hitpoints and 40 astral points. I could harvest 8 of these I think. That was enough to get my group back in shape again. I was really, really needing it. I found a myself in front of a huge labyrinth set forth by the demon queen.

Trying to get out of this maze
 It is a huge maze and the automap does not remember where you have been so you just have the radius around you and nothing more. I struggled for a while to find any kind of path and by avoiding having to map out this section but then I felt kind of stressed and check a hint saying that the exit where somewhere in the southwest so I struggled on and finally found a place that looked different. Fortunately there are no random combats in this area.

In the end there was an exit leading to the core chamber of the queen. But we only took one step until this games most difficult combat begin. A combat in which you have to fight yourselves in form of your duplicates. Arghhh! I hate those battles. I had trouble with them in Drakensang and in Dragon Age. The problem is not to defeat your counterparts. The problem is that if you don´t disable/kill or make them helpless in less than say 20 rounds. They will respawn and that will be your doom. I think I tried this battle for at least 7 times until I succeeded. In this combat you really need the Paralysis spell since you can cast it from a distance. Horrophobus is also very good but you have to be close to the target. If you fail a few times with your spells you will not make it in time. I hade to use some magic in the form of Fulminctus just to destroy Rennards duplicate in order to win. Several times I was just one round from winning the combat. Anyway....after this combat the way is open to the queen herself.

This is the final boss, the Demon Queen, responsible for all evil

I lost one or two times which maked this boss battle harder than most but it was still somewhat dissappointedly easy. You just have to shoot enough fulminctus to destroy her (perhaps 150-200 hit points). The only difference from other boss figths is that she can block spells sometimes, cast evil eye spells, attack two times and sometimes even suck up your damage as a healing. Still, she was defeated!

We used our amulet to call for outside help and let the magicians enlarge us to normal size again. The worms that had infected their victims where dying and the victims former will would slowly regenerate. They would have no memory of what had happened whatsoever. I would still be looked for by the guard. To our honor, the god himself spoke to us about this. The orcs would not survive long without a strong leadership and so turned to fight themselves. The ending sequence opens up for a follow up game but none has been released as far as I know.

End score
I finally made it!!! I completed the game! My end score was 902 out of 1.000 points. In my next post I will review this game.

The evil gods now hate me