One more thing. There are a fixed number of wandering enemies. There is no such thing as random encounters. That means that you can´t go slaying monsters in hope of increasing your attributes and then return to try to defeat your strong foes. I don´t know how I would have defeated my hard enemies without my special tactic above.
I find ranged weapons worthless,since the gaming area is so small. You manage one shot and then the enemy is upon you and before then you need to be fast to switch back to your ordinary melee weapon.
The graphics in the game was nothing to write home about even in 1992 but it is clean and functional and does what it have to do. There are very few animations at all, except in the digitized photos. Even Faery Tale Adventure could match this game on the Amiga but was released 5 years earlier.
I did not manage to get any descent soundcard working on DosBox so I had to endure the built in speakers. As you surely understand it would be better for me not to mention anymore about it.
The interface is clear and works pretty well. You have keyboard shortcuts for most things and that really speeds up things in the midst of combat. You could decide the speed the character will move throughout the land and that is very useful. The inventory interface is a little clumsy. It takes a awhile for the mouse pointer to recognise what it hovers over and clicking is slow as well. That might be remedied by increasing the cycles in DosBox.
You have all the information you need on the screen at once like your abilities, amount of silver, food, torches and most of your frequently used inventory. The only thing which is lacking is a quick way to cast spells by shortcuts not only to open up your spellbook.
It is a perfect casual RPG in which you dont need to take notes or draw maps. That being said, the combats are not easy and if you are not experienced enough or have found the correct weapons you will have to wait until you can progress. But problem-solving wise this is not a particularly hard game although I needed to check out some hints from now and then mostly because of the extremely time consuming part of revisiting all places to see if you had forgot anything.
The tone is light and the world is really black-and-white. The hunger for more silver or better items keep you exploring the unknown and you never know what you will find since there are not automap function. Every fight has the chance to increase your skill values so you gradually get better. Most - if not all - puzzles are quite logical.
This game kept my interest to the end and I appreciated it all the way.
Here follows a list of links with important information if you want to play this game: