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Showing posts with label Sword and Sorcery Underworld. Show all posts
Showing posts with label Sword and Sorcery Underworld. Show all posts

August 11, 2013

Sword and Sorcery Underworld - Grinding phase

Last time I decided to begin clearing out the barracks. I thought I already had done so but returned to the map part called Barracks once again. I didn´t know what to do except that there was one single dark hex that I hand´t stepped into yet. I know from my constant reloadings that this hex was empty but still I walked there just to make the whole map visible. Voila! That was the solution for clearing out the barracks. Pure coincidence I found that out. 

Spells that are highlighted are applicable in combat
My best spell by far is Electric Chain that hurts four enemies at once.
Note that another 18 foes are waiting to enter the fray
Another quest was to find a hat for a pirate in the starting town. I returned back to the catacombs map to clear out the burial grounds. It was much easier this time when I was at level 5. I could quickfight every combat without problem. The Catacombs also houses enemies that for the most part drops magical runes. Not only did I find the hat but also resupplied myself with magical runes. Two bonuses at once. When returning the hat I got 1.000 gold. I wasn´t that impressed since I´ve already had over 14.000 gold at this time. I wonder if you get any XP for doing quests ?



Even though fighting older and weaker enemies I was finally able to raise to level 6 with my knight, archer and rogue. My only lasting quest was to help the dwarf king with a rebellion. I prepared myself with full stock of magical runes before entering the rebellion square. The fight was not as hard as I first imagined thanks to my sorcerer that constantly blew away the enemy fighters from melee while the other one cast Electric Chain all the time.


This quelling let me fulfill my quests for the dwarven king which was very satisfied. I returned to the alchemist with the good news. I had both won time by clearing out the barracks and also got the support from the dwarven king. Now the alchemist told me he was working on a very important potion to help combat my enemies. Now I understood that the real enemy is the demon Amahaaru and his minor ally in the catacombs are the necromancer called Sylstrilis.


My new mission from the alchemist was to gather two ingredients. One that I could get from undead and one from deep water underground. I headed for the catacombs since I knew it contained hordes of undead and after a few random fights I found it. I then headed to the underwater lake which I guessed was the place I would get the last ingredient from.

That was easier said that done though. Even though I walked around the whole lake I never found it. I tried to rest several days on the same place without getting it. In my frustration I found out that there where two islands in the middle and I used the spell jump on them and eventually helped some elves kill some elder vampires hiding at another place. But even that didn´t get me the ingredient. It was then I had to check for the solution online and it turned out that a special fish has this item from time to time but in order to fight this fish I have to use levitate to go out on the actual water squares. I couldn´t figure that out by myself but after having fought the fish for at least four times it finally dropped my last ingredient. Now I headed back to the alchemist that gave me a potion I should use on a darkness spot to weaken the necromancer. I  had  found such a darkness spot before so I walked there and used the potion prior to entering. That gave me a very though fight with over 30+ enemies which I could by no means defeat and so I had to reload. 


It was clear I have to return back here when I have become stronger. The only choice seemed to be to start grinding. It is not something I find much enjoyment it. I had to restock my magical runes and returned to the dwarf town. I spent one hour fighting different monsters and clearing out houses I hadn´t entered yet. Two bonues I got from this. The first was a few new magical weapons that was better than the ones I had and the other was combats with dragons that gave me scales. These scales could be used by the Dwarven king to give me dragon armour.


After about 1 hour I was up to level 8 with my melee fighters. The rest still needs a few thousand more XP but that will hopefully be taken care of in my next playing session.














August 7, 2013

Sword and Sorcery Underworld - Fighting my way forward

I have finally completed Dragon Age II after many, many hours. It is really a much better game than I first thought considering the pretty cold reviews it got in the beginning. Some of the voice acting is excellent and the main story is well executed. Anyway, this has nothing to do with this post other than the fact that it has left me with more gaming time to focus on this game.

After the last post I decided to buy the full version of Sword and Sorcery Underworld. Since then I´ve played for yet another 4-5 hours at least. As I´ve said before, if you like Bards Tale, Dragon Wars or Might and Magic, this game might be for you. Even though the random encounters is less frequent here they are still frequent enough so most of your time you will have to fight your way through the areas you explore and gather more experience, loot and gold in order to afford better equipment and level upgrades. Slowly you will get stronger, but so will your foes.


I know where I stand on this. Today, I am not a fan of these endless random encounters. A few hours into this post I begun to reload the game immediately when a random encounter occurred and focused instead only on the major and important combats. That works pretty well so far. Sure I miss out experience points but I also maximise my limited playing time to get the most out of the game.

There are many different opponents and they have different abilities. Some are immune to weapons that are not blessed or have so huge amount of armour that only your knight may harm them or your rogue. For many opponents the sorcerers cannot harm the enemies with their distance weapons. Some foes like elder vampires could summon other creatures to help them and some could infect diesease on you like a mummy. Yet, otherones could cause fear or cast spells. There are many different kind of attacks. I have not yet developed any kind of strategy towards particular foes. My offensive capability is totally made up by my sorcerers and the rogue. The rest is just there to soak up damage or try for lucky shots.


Right now I am at level 6 and now progress gets very slowly since I need a 5 digit number of experience to raise to the next level. Last time I had just begun to enter the catacombs. I had two quests related down there. One was to locate and alchemist and the other is to get an item for an old pirate.

As I explored the catacombs I had the opportunity to get more and more experience and could raise in levels. That made it possible to kill the dreadful mummies down there. The catacombs expanded though through new levels with different names like the Barracks, Lair, Crossroads etc. I first thought all of these was subparts of the catacombs but now understand that they are their own separate maps and that is how the game unfolds.




In the area called the Barracks I found a lot of locked doors impossible to open with my rogue. It was only after switching two huge levers these doors opened. There was nothing behind the doors but by using the search option I found items and treasure in almost every place. I could the go back to the surface and sell these items and gather more gold. 


My explorations eventually led me to the Necromancer that probably is responsible for everything eveil down here. Unfortunately I was way too weak to even consider going into combat with him. Nearby I found a sword buried in stone with an attached riddle. I haven´t solved that part yet and if I don´t I´ll have to find the solution for it.



These trolls guarded a vault that game me over 10.000 gold!!
The random encounters could differ tremendously in difficulty, therefore it is wise to reload if it seems to hard. Not only must you save your spellpoints until you really need them, I have also experienced the terrible shortage of magical runes so now I can hardly use spells until I have recovered more runes. And the only way to do that is to fight certain enemies. You cannot buy runes anywhere. My two sorcerers are by far the most important characters. At spellevel 3 they get chain lightning which affects four enemies but they also consume 6 magical runes each time when cast, as well as the spellpoints required. You could rest to recover spellpoints and wounds but not runes.



My next most important character is the Rogue with his assassination skill. He is far better than my knight Gormar in inflicting damage and also get the skill ambidextrious which means he can use two one handed weapons at once. My knight is far behind in damage dealt. The priest is pretty lame, lacking any good offensive spells and is poor in combat. His only strength is that he can heal and cure poision etc. My archer is slightly better but nothing to write home about. 

The spells is pretty good in the game. You get four spells per spell level and each has its strenghts so far. For example, my sorcerers get the Ascend/Descend spell which takes them back to town and then a return trip to where you left. Perfect! They also have a spell called Sonic Blast which blows your opponents back from melee distance. That could buy you important time and protect vulnerable characters if the enemy lacks distance weapons.




The alchemist seems to be the one giving me new directions


I was told by the alchemist to clear out the barracks (where I came from) and then to warn the dwarves about the demons threat. Very near, I found the entrance to the dwarves which consisted of new town in the game. Here I could train and find shops, temples and whatever I needed. The combats here was quite difficult though so I avoided most by reloading when exploring. It was here I run out of all my magical runes as well.

The dwarven town
The dwarven king wants help as well
After having found the dwarves king, he said he would want help to quell a rebellion hidden somewhere in the city. That is too tough for me right now so I am heading down to clear out the barracks instead and gather more magical runes.



My current quests
I am still enjoying the game although I think there is too much combat. The game is definetely not easy. Almost each fight at this stage is quite hard which means that after two or three fights at the most you have to rest or return to town which makes progress a little slow.



The automap for the area "Crossroads"


August 2, 2013

Sword and Sorcery Underworld - Revisited

I´ve decided to make a sneak peek at Sword and Sorcery Underworld Gold demo version. The full game costs $9.95 and if I find the demo good I will buy the full version. 

I had never heard of this game until my request came up for Indie RPGs. I am glad I did because Dark Disciples turned out to be a real gem and while I still want to play the sequel, I am also aware I might get tired of the much the same concept for another month or so. Then this game was suggested and fortunately it had a demo version available. So let´s see if it is any good.



The game is developed by just one person and reminds very much of Bard´s tale and Might and Magic in the way it plays and looks. The graphics is dated but far better than in Dark Disciplines.

The short background for now goes something liket this: The world is in chaos. Mysterious creatures has appeared and created chaos. Refugees have fled to fortified towns and food is scarce. In the middle of this six adventurers decides to do something about it. That´s about it.


You create a party of six characters from a few classes and races. Classes consists of Knight, Archer, Priest, Thief, Sorcerer and Paladin while the races are human, elf, dwarf and gnome. Each class has some unique skills that you will aquire later on like stun or berzerk.

The races don´t seem to affect the starting statistics at all but have one unique ability. Humans have a relative immunity to mind influencing spells and Gnomes are given +30% to thievery for example.

Character sheet

Since this is an old-school RPG you can roll your statistics how many times you like. I like this but also get stuck in such a process for hours before I am finished. I rolled up a party from each class but switched the Paladin for another Sorcerer.

When I had assembled my party we started out in a tavern in the starting town. The game supports mouse but shortcuts is the easiest way to navigate. You could run the game in windowed or fullscreen 1024*768 mode. Even tough I run on the fastest gameplay settings, every movement step in the gameworld is still lagging a bit. 



I have no idea if time is passing if I am standing still or only if I am moving a step but random encounters do occur when moving around as well as there are fixed encounters. They play out in much the same way as expected in a game very Bard´s tale like. More of that later.

In the beginning your quest log shows you only one quest and that is to reach level 2 with your party. After a few hours I did but never got any information about that I had reached my goal. The quest just dissappeared without any notification. Strange. I would have prefered to have been notified of a quest being completed.



Here and there illustrations adds to the atmosphere of the game to tell of certain events or to add flavour to an NPC you meet. What immediately strikes me is that random encounters is far less frequent than in - say - Dragon Wars or Bard´s Tale 3 and that is a very good thing. Nothing can turn away my interest faster today than constant, tedious random combat that´s only there to slow you down in a game that tries to hide its small size.


What I was really impressed with is the automap. Not only is it easy to use and follow - always visible in the upper right - but when you view the entire map, locations are automatically numbered with a short description for the place. You never need to remember where certain locations are on the map. Great!

Superb automap
So what about combat then ? Well, it is turnbased just like in the Bard´s Tale series and you have about the same commands to use. You could switch orders, fight in melee, shoot distance weapons, cast a spell, wait etc. There are also some commands like shove that I haven´t tried yet. Initiative order depends on the speed attribute of all combatants. The thief could sneak into the shadows for one turn and the next execute an assassination attempt which does tremendous damage.


Thank god that Magic is a little more user friendly than in - say Bard´s Tale 3. You get a list with all your spells per spell level and just choose the spell you want with a shortcut. You can also get ingame description of what every spell does inside actual combat. Thanks! That´s something that I have lacked for these types of games. Even Devil Whiskey didn´t have it.

After a few hours into the game the combat begun to feel tedious. Especially since descending down to the catacombs. It was then I discovered there is a sort of fast combat mode you could activate that lets every partymember attack the first monster by melee or ranged weapon without using any magic. For combats you expect to win anyway this is a good way to increase the speed of the game. 

After combat you get experience points. Equal for each participant. You also often get some gold and if you are lucky you could find an item or two and runes for sorcerer to use. Runes are used to cast sorcerer spells. It´s like a commodity that you must have. The priests have something called holy water instead. They get it by transforming ordinary water by a spell to holy water. In this starting town I have access to two wells so that have never been any problem.

So apart from available spell points - which are regained by sleeping or using items - you need these commodities as well.




In the starting city you have a temple (to cure you of poison, disease etc) and a shop where you could buy ordinary starting weapons and armour as well as some specially imported items. Here you could also sell your loot. All items could be examined to give more information about them. One really good thing about the game is that it actually states how much damage a weapons does, what effect a certain item has or how much armour a piece of iron give you. I lacked that in Dragon Wars.

If you have played Bard´s Tale, you know that the starting dungeon
is accessed through the cellar of a tavern
You have the possibility to use search. I have only used it once for success when I felt it could be of use. I suppose you run the risk of random encounters when you do or I would have used it on every square.


When it is time to raise a level you have to pay gold and then your are presented with a random number of increase for each of your statistics. It does seem to value your primary attribute depending on your class but otherwise it feels very random. So random in fact that I of course reloaded several times for each character that was about to level up just to get a good roll. It´s not one or two points of increase we are talking about here. You could raise as much as the starting rolls gave you so they seem important enough.

This is my Knight levelling up



Accessing partymembers are done by pressing the keys 1-6. From there you see the character sheet and could trade or use items. What I like is that you have values for how much damage you do in melee and ranged combat. It makes it easy to compare equipping different weapons. You can have up to 9 items equipped and 9 items in your pack. 

Character sheet
There is a shortcut command you could use to see the status of your party. It easily shows you if any member is diseased, dead etc and how much remaining spellpoints there is. Very convenient.


Just when I was halfthrough the catacombs and found some lost children that was returned to their mother, I was ready to level up once again. My party was now level 3 but when I tried to level up again I was informed this was the end of the demo.

I think my few hours with the game has given me all the possibilities to try to review if its worth to buy the full version or not. I can recommend you to try to download the demo here


My only complaints so far is regarding some parts of the interface. At some places (like character sheet and rolling up characters) attributes are shown in different orders. Some shortcuts are not intuitive to use and at certain places I would like to stay on the same place in the gui. For example, when entering describe mode in a shop I wan´t to be able to continue using describe after having read about one item. Now I have to repeat the process to enter the describe mode again. And at other places I feel that there is too many keystrokes involved in doing stuff. But that are minor things overall.

I would also like the fastest gameplay speed to be even faster. You cannot steprun quick in any way. I am also afraid I might get tired of the fights eventually. The random encounter frequency is just about right now but if it is even increased a little more, I will be turned off. I would rather fight fewer but harder fights.

That being said, I think this seems to be a good game and well worth its money. The price is just about right. When first released it was twice the sum which I believe is too much. In Sweden you barely get a glass of wine in a pub for the same amount of money so its not much compared to that. Is it better than the original games that you could get for free today ? I don´t know yet. I´ll have to continue playing.

A sequel is already under development with improvements taken from all feedback.