I have read opinions that Avadon 2 contains too much fights and gets repetitive and I am inclined to agree to some extent. But there is not more fighting here than in any other Bioware title.
Combat is turnbased and you have action points (AP) to spend on movements, attacking, using abilities or items. The number of AP is derived from your dexterity but if you attack you immediately end your round. There is no flanking bonuses as such but your movement is hindered if you pass into enemies zone of control. Enemy A.I is generally quite good and tries to take out your weakest characters first and surround you. I have found that you can use the environment to your advantage by blocking small passageways or fighting at doors so enemy number superiority won´t count as much.
Looting in the game is not as rewarding as I have hoped. You will find chests here and there but they often contain only potions or some valuables. The merchants in the game have limited stocks and powerful weapons is hard to come by. Most of my weapons have been dropped by bosses. This makes exploration less fun than it could be.
At every level you gain one point to put into an attribute and two skill points. Every character class generally have three different branches in their skill tree. The more you put into one skill the more effective it gets. At level 3 and level 6 it adds another bonus. That causes motivation for specialising. The skills further away on the tree is more powerful but you can only put as many points in a tree node as you have put in the immediate previous skill node which forces you to some careful planning. Fortunately you will meet persons later in the game where you can respend your skill points.
Next post will probably be my review....