The combat also becomes pretty boring pretty fast since - even at normal difficulty - you most of the time select all party members and attack one target. No need to use potions, scrolls or other consumables. But increase the difficulty setting you might ask. Well, that only brings more opponents or stronger ones to the table, reduce my pool of camp supplies and only makes the game slower to progress in. Because you don´t get any XP for killing monsters if you have already met them before and filled up your bestiary. So there is no way to grind here. I am not saying that is bad, but since the combats are boring and you are not given any XP or interesting loot. Well, then it becomes quite boring after a while.
There are of course exceptions regarding combat. The tougher battles requires you to be fully rested and disposition your party properly but the majority of them is just cumbersome to wade through. Especially so when no XP is gained.
There are very few really unique items in the world. Most magical items you find doesn´t bring much to the table so to speak. There are many different spells...on paper. In reality they don´t differ much at all.
The first 10 hours was very good but then the game started to repeat itself. Combat after combat after combat. It became boring. The story never lifted. There are a few sidequests that are intersting but most are very lame.