After my visit at Rorkas castle I continued my exploration through the southwestern coast. See the automap below for my exploration.
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The southwestern part of the continent |
Here is what happened:
- I fought dozens of battles against serpentmen, shadow warriors, serpents, dire wolves, smugglers and other denizens of this region. I have given up searching the bodies of the lesser creatures by now. I have enough gold, potions or gems than I can carry.
- I stumbled upon a total of three caves in this region. Caves is actually quite fun to explore because they often contains valuable items like new spells (Scrolls) or magical items. In this way I found a sword of Tempest with which I replaced my Caldera sword. I also found a jade great sword which I let Philippe try out.
- Rock spiders in caves are tough bastards that in principal only my best fighter Julian is capable of killing. They also have a nasty habit of spitting at me from a distance.
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A Rock spider takes almost 15 hits to be killed
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- The last two caves where infested with Banshees. They are easy to kill but if you don´t take them out early they could cast powerful direct attack spells on you. In their worst moments they are accompanied by moving amoebas that resurrects and are very tough opponents. I had to run through them to grab what I wanted from that cave or we would have been overrun by them.
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Plundering a body of items |
Some gameplay reflections:
- Magic wise I have only used about 4-5 spells out of the over 20 I know of. The most important spells are healing and critical healing, followed by fireball and other direct attack spells. I haven´t bothered to use any defense like spells. There have been only one major fight (against Rorka) so I prefer to save my mana. By the way, I haven´t really figured out how the mana is working. You have spells divided into several classes, each with their own color and mana pool. I think that you increase your specific spell class by using spells from it. My green mana pool that houses the healing spells are the largest by far which indicates I am right about this.
- Combat in the game begins to be quite tedious at least against hordes of lesser enemies that are not dangerous. It is not possible to flee from a fight. The enemies will haunt you over the whole map so you must kill them all.
- One of the major problems is the limiting carrying capacity. You can pick up several different containers, each able to hold a certain amount of stuff but you have to keep track of your total weight allowance which seems to be affected by your brawl skill. Regardless, it is always a limiting factor and my group are hardly able to carry anything more which means I have to leave much potions behind. I could choose to use lesser armour but that is not an option for me.
- I have yet to find an NPC that have anything important to tell me. Most common NPC:s just say ordinary stuff. There exists no sidequests in the game as far as I know. The only reason to talk to NPCs are to learn if they sell or buy stuff or if you are lucky could tell anyting about the surroundings but I have yet to see any dialogue options outside of pure bartering. Still I have been fooled several times when meeting NPC:s with special names in caves or as prisoners etc. But they have nothing whatsoever to add which confirms that this game was rushed in the end.
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Smugglers guard dogs |
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Exploring the lighthouse |
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Another cave... |
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With some goodies |
After taking a look at the overland automap and compared it to an online map of the game I found I came to the conclusion that I have spent around 1/5 of the time required if I am to cover the whole map and visit every place. Since my playing time is limited I don´t think that time will be wisely invested for me. I have the same feeling as I had when I quit Wizardry VII. Faery Tale Adventure II have something there, deep buried but it is hard to reach and requires a good amount of effort. I am satisfied with my revisit to this game and think I am qualified to review it. The review will come up in my next post.
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