I want to share a very interesting post about how resting, healing and food is implemented in CRPG traditionally and which approach has been used and why in "Lords of Xulima". Personally I find the system used to be very good. It requires planning on part of the player when to actually rest and also to secure that you have reserves left to endure your way back to replenish them. Combined with skills such as hunting this is a very good approach. The advantage is that you will never run the risk of being interrupted in your resting by random encounters but your food supply is also consumed while you are moving and dependent on terrain factors.
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