|One of many prominent persons buried in the depths|
Some reflections so far:
- Combats are not that hard after all. They are much like in the predecessor. In numbers they could be a nuiscance but most of the time combats are not what is stopping you. The problems are more like spinners, hidden walls, sea of lavas or water that must be crossed or to find and use hidden preassure plates that suddenly opens up walls without a sound.
- Food is not a problem as long as you have the create food spell, which both of my mages have. It is more of a nuiscance since you don´t find much food in the game so you could not survive with only four warriors and your spellpoints regenerates quite fast as well. This part does not feel balances so far.
- The userinteface is simple and clean and works well. The only problem as I reported in my last post is the slow reactions to key presses in the game. It does not improve when using an emulated A1200.
- Loading times it much, much improved. I hardly switches discs at all.
- There are texts here and there that explains your surroundings here and there. It is not much but enough.
- Gold still needs to be "used" in your hands before being converted to gold coins. Such a meaningless manouver.
- There are a lot of scrolls, potions and weapons found here and there so you are rewarded for your efforts.
- My group has levelled up to level 5 during my adventures in the starter dungeon. They increase health, hitpoints and receive new spells automatically.
|At least the fire is an obvious landmark for your starter dungeon|
|These bears are quite tough if they are not handled properly|
|A town in the distance where you could sell off your loot|
|The blacksmith offers.....weapons.|
|Entrance to dwarven mines.|
|These dwarves are not on their way to pick the mines|
|Fortunately, chests could be found with goodies here and there, but what does the preassure plate behind do ?|
Until next time...