|The mage guild|
When I had finished the most easy sidequests I was ready to keep going in the mainquest. I entered the Searing desert and started to look for a tomb. There was no map available for this region so I had to systematically explore it by walking back and forth each border of it and gradually erase all the blackness. I always avoided any fight with generic enemies such as ancient creatures, beetles or skeletons and only confronted those I believed was minibosses.
After a while I found an entrance to a tomb that turned out to be a real hell hole. It was built up of small corridors and after almost every stretch was a guarding skeleton. It was impossible to bypass them without notice so my tactics included to use the speed potion and run past them until I eventually would be able to shake them off. The problem was that there where always new skeletons ahead and no "safe place" to run to so it took me several tries before I barely managed to find a safe zone where the skeletons gave up their chase.
|Now its only me and the Abomination left. Each bag represents a killed skeleton.|