Have they succeeded ? Yes! For its maegre money they deliver a game with CRPG elements that we all have learned to love. A large non-linear gameworld filled with plains, woods, mountains, seas and underground places. The game is filled with a lot of different monsters and adversaries. Skills and attributes to improve when levelling, lots of items, automap, questlog etc.
You play yourself, an agent sent out by the king to find out what has happened to a local governor that mysteriously has disappeared from an island. When you start you will have to find information about the governor and there are a lot of rumours going around. You soon find out you have to reach certain places far away from where you start and in order to do so you will have to be well-trained and ready. This means you have to take on sidequests to earn money to be able to afford better weapons and armours and gaining experience points by slaying monsters so you can upgrade your skills. Eventually you will be able to travel farther and farther away from your starting town and begin to explore the vast lands. The game is large. The island is built up of up to 100 areas, all which have their own names and are of the same sizes. I haven´t counted them but they are at least 40x40 hexes each which means the game world is built up of over 100.000 squares. Yes you move in a tile-based movement so no free roaming here and no jumping.
Yes, you could enchant items and add a lot of different abilites to them like increasing attribute points or fortifying skills. Actually, I first felt powerful in the latter half of the game when I first started to enchant my items and gave every singe item a fortify armour value which made me into a tank. I could then stand there in melee combat and cast spells at my enemy.
There are a few very good and powerful items scattered around in the world which you get from quests but you could also find good items in the market. Each town has a different set of stock which replenishes after a few days.
|A little puzzle where you have to shoot the lever to activate it|
Most of the skills in the game are very useful but others can be managed without by using scrolls. For example lockpick and disarm. I never found out the use of stealth or persuasion. I think those skills are pretty weak. The spell (or if you prefer to buy it in the town) Enchant is very powerful and was a must for me to keep up with the tough opposition.
|This was my ending character sheet|
|I had a lot of unused skill points in reserve|
The game is fully recommended:
Gameworld & Story
NPC & Interactions
Monsters, tactics & combat system
Character generation & development
Graphics, Sound and Interface
Summary CRPG value