Designed: Electronic Design Hannover
Version reviewed: Amiga
The gameworld spans two wilderness areas with some different places to visit. Each of them is really different from eachother in terms of graphics and encounters. The gameworld is not large and there is no risk you will get lost. But that is a good thing because in a game like Abandoned Places 2 the outdoor areas where large but very empty instead. Here you could quite fast travel between different locations.
There is a lot of items in the game. Many weapons and armour pieces. You won´t know their effect until you try them out. Armours is easy since you will see your defense rise when equipped but weapons damage must be closely watched in order to decide anything. As always the only good hint is to use the most expensive item all the time.
For a static combat system this is one of the smoothest and best I have seen.
The original manual was ringbound and very well layed out. It is pretty thick and covers easily over 50 pages. It is filled with facts but written in easy manner. Not without humor. The spell section are really well done and the descriptions enjoyable to read. This manual is one of the best I have seen for an RPG of this time. It also contaings parts of maps that are referenced during the game in scrolls and shows hidden doors and other stuff. If I don´t give this my highest rating I don´t know what will get it.
Graphics, sound and Interface
Other than that the graphics and sound really add to the atmosphere, it is very rewarding to raise in levels and improve you characters and the environments and monster types are well varied. There are a lot of different items and you will spend good time with optimising your characters. The system is quite advanced with weapons and armours that could break during combat, while resting your watch may fall asleep and either you will be surprised by monsters or find that part of your equipment has been stolen. It is small things like this that makes Legend of Faerghail stand out from its competition.
Gameworld & Story
NPC & Interactions
Monsters, tactics & combat system
Character generation & development
Graphics, Sound and Interface
Summary CRPG value