I owned the game once for my Amiga. I don´t remember much except for two things. Firstly that the music was great and secondly because I got stuck very early in the game. I don´t think I´ve even got out from the starter dungeon because I don´t remember the overland map.
Twelve heroes are trapped in stone. Now the land needs them again but the power is only enough to revive four of them back to flesh. Two warriors, one priest and one magician. The four must return to defend the land Kalynthia from the evil Bronakh. That is the short version of the story.
You select the four heroes from twelve different pregenerated characters, all with their own unique abilities. I started to write down every characteristic before I selected my four characters. The only way to do that was to start three different parties and load up the game. There is no other way to find out their characteristics. The result of my findings could be seen here:
After carefully analysing starting health, magic points and especially starting spells, I selected my party. We started out in some sort of dungeon. Within some steps from us, three brown winged creatures approached and started to attack us within a minute. I managed to take them out one by one by casting mage bolts at them.
Attacking is done by right-clicking the hands of your characters just like any other similar game. The two front characters are the only ones that can use melee weapons and the two at the rearcould use ranged weapons or spells.
|Everything is accessed through this screen only|
In order to do so I had to wait for a boat to dock at some part of the island and then use it to be transported. After struggling with the interface in order to move at all and to where I wanted, I finally made it to the boat and transported myself over to the mainland.
|My party is waiting for the boat on the islands east coast|
|Your options when you visit a church|
|This is part of the mainland seen|
Now things started to happen....
|Yes! my first task|
|My first real dungeon.|
Some reflections on the game so far:
- Movement could be done by clicking on the borders in the small 3d-view, using the GUI with arrows in the middle or by using the keys 4,5,6 on the standard numeric keyboard. It took me some hours before I discovered those keys. It was a clunky userinterface before that discovery. The problem are that there are no easy way to move backwards which stops combats from being manouverable.
- Combats are quite easy so far but it is cumbersome to fight by clicking on the hands all the time because the icons are so small. I haven´t found any shortcuts yet for that or for using spells. To cast spells you have to click on the corresponding number in the middle to select the character and then on the spell itself. At least the spells have names to click on and not runes. I hate runes or combinations of them like in Dungeon Master II.
- A real problem is the food issue. Even though I choosed the priest that had the Create Food spell as starting spell, I begun to starve in the second dungeon. Food is scarce to find.
- Many buttons and levers are placd beyond fire or water areas and to reach them you will take much damage. It is not obvious what they do either. You have to look around the whole dungeon to find out if something has changed which makes my idea of skipping to map the game a very bad idea.
I like the game but it is very hard. The major problem right now is to find a way out of this dungeon at all. The second problem is to keep the food level on an acceptable level because when you start to starve you loose hit points. I returned to the daylight again and the priest reported that there are still monsters alive that must be killed before I have completed my task. I had to get down there again. At least I knew I could get out from there to fill my food supply. The problem is that there is nothing to buy at this place.