Currently playing: The incredible adventures of Van Helsing, Ravenloft: Strahd´s Possession

August 31, 2012

Completing quests before acquiring them

It struck me lately when playing that I have a certain playing style in open gameworld games (like Two worlds, Gothic 3, Morrowind, Risen etc). I almost never follow the main roads or go straight ahead to my next natural objective. I take the time to explore the surroundings by climbing up the mountains, finding small ways through swamps, ravines etc. Everything in hope of finding hidden or hard to get items that will give me a small advantage early on.

When doing that it is not seldom that I trigger or complete a quest not yet given to me. It could be by killing a sorcerer in a cave, or finding a special item. Bad games never put interesting things or places beyond the main roads like Arcania - Gothic 4. A big world but totally without content beyond the quests given.

So far so good but here is where RPGs traditionally differs. The good ones let you get into the quest by informing you that the quest is completed, perhaps by showing it´s name or giving you xp. Then you know you´ve done something good and gets some credit for it. If the game also let´s you complete the quest when you later see the quest giver, all the better because then you get the reward for the quest as well.

But these are the good games. With a system like that you take no risks or chances by this playing style other than that it could have been nice to know the context of the quest before you completed it. But that´s ok.

Now, the bad games will just remove the quest from the game without informing you when you complete it and you will never be given it in the first place. You will miss out on both XP and a potential reward for the quest. Such games spoiles the fun of exploration and forces you to stay to the main quest and roads in order not to trigger them until you´ve been given them.

Unfortunately I cannot find any example of these bad games but I know there are several that have crossed my path amongst the classical RPGs of the last decades.

Do you have any exampels of the games that handles this bad ?

2 comments:

  1. If you have created a post about those "bad games with broken quests", you should know to name a few of them at least...

    I can´t name you any also.

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  2. I can only remember that Elder Scrolls: Arena and Daggerfall had some broken quests... but it's been so long since I've played them that I can't remember any specific info.

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