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July 2, 2016

Balrum - Review




Game reviewed: Balrum
Version: 1.12
Created byBalcony Team
Released: 2016
Formats: Pc
Difficulty: 7/10
Price$14.99

It is time for a review of the game Balrum and see how it stacks up to other RPGs and CRPGs. I bought this game just a day or two after the launch and one thing I want to credit the developers for is how fast they where putting out patches. I never had any technical problem with this game. The patches mostly fixed broken quests, missing items and so on and also trimmed the game mechanics a bit like improving mana regeneration outside of combat. Well done Balcony Team!

Gameworld & Story

The gameworld is quite large in this game. It comprises of about 10 huge maps which each take several hours to complete. Add to that dozens of dungeons, caves, towers and ruins to explore. I find the game size just about normal. Possible one more huge area could have been included. The gameworld itself is mainly consisting of deep forests, plains, mountains and small settlements with the occasional village here and there. Only two maps differs a lot. The Searing Desert which don´t require any more explanation and the undead land with withered trees and dead trunks.

I like the gameworld because it is a total black mass in the beginning and you have to explore and discovere what there is. There is no maps that tell you beforehand what lies ahead which means the exploration part of the game is quite good.

Storywise I have some issues. The mainquest in itself is quite ordinary but ok. What I do see room for improvments in are the dialogues in the game. They are quite dull and simple. Very seldom they add to the atmosphere or ignite any fire in you to know more. The developers have been better in creating the graphical gameworld and fill it with contents rather than sewing it together with a immersive story.

Rating: 3

Economy


There are a lot of items in this game. Not only crafting items, food and alchemy but also armours, weapons, shields and other stuff. You have a limited amount of gold which you need to repair your things or to buy healing and mana potions. The problem is that from midgame at the latest the best weapons and armours are always found and could not be bought. That means that in the latter parts of the game it doesn´t matter if you have a lot of gold. You cannot buy anything interesting with it. That said the balance in the game is still pretty good and few games could keep the balance to the bitter end.

Rating: 3

NPC & Interactions

The good thing is that there are a lot of places where you can interact with the environment in this game. From moving stones in puzzles, to pull levers or just put out lightsources. The NPC interactions are much more limited with fixed answers that seldom lead to any important consequences. Even though you will meet quite a few NPC:s in the wilderness their most important task is to act as trainer for high level skills or give you sidequests.

Rating: 2

Monsters, tactics & combat system

In the beginning you will have to fight a lot against the natural animals in the forests like wolves or bears and even spiders but later on in the game you will meet both undead and exotic creatures. They will gradually become much harder and have their level listed. Combat is turnbased and monsters have different speeds and combat abilities. They could either cast spells or have abilities to freeze, stun or poison you. You must adapt to different combat strategies in order to win. Some monsters are best to fight from a distance and some are best to close in as fast as possible on. You have a wide array of melee fighter abilities and a few dozen spells to choose from. I think the game succeeds in mixing a good amount of variety in strategies. I have not found any gamebreaking strategy that makes the combat easier but I relied on using a lot of mana and health potions and as a mage used the hit-and-run tactic over and over again. Be aware that if you depart too far from your adversary the combat will end and the adversary will quickly regenerate health so you cannot go back and rest and the contintue where you left off.

I am quite content with the combat system except that playing a mage in this game is making the toughest choice on difficulty. The high level - arcane level 4 - spells are not really good at all.

Monsters don´t generally use any special tactics. They just close in on you and fight to the death.

Rating: 3

Magic System

Magic in the game depends on intelligence which determine your amount of mana and wisdom which deterine your regeneration rate of mana. Both are very important for a mage but high core intelligence also allows you to equip more powerful magical items which in turn might raise your attributes.

There are around two dozen spells in the game. On paper they seem rather interesting. You have different levels of fireball, firestorm, freeze, transform into pig, silence opponent etc But I found that there are actually very few spells you need which you will use over and over again. Only against bosses might you have to change your tactics a little. Unfortunately playing as a mage is probably the hardest choice in the game. You will have to have some melee skills when you run out of mana. If you run away from your opponent you will find that they regenerate health quickly so you cannot return later on with full mana and expect the enemy to still be injured.

My biggest complaint about being a mage is your vulnerability. Even in the last part of the game where I eventually was strong enough to at least tackle a random enemy on the map, I was never able to defeat a tougher opponent without running out of mana at least once and having to resort to melee combat as well. Both requiring you to have lots of mana- and healing potions available. Add to that, that there is a limit of how many potions you could drink at once and you will find yourself quite constrained in battle. I would like to see either an improvment in mana regeneration, lesser mana costs for spells and an improved successrate or a combination of all to improve the mage in the game. Half of my spells miscasts during combat. Partly because I am wearing heavy armour which I feel I have to if I should be able to defend myself in melee combat when my mana is empty and I cannot drink any more portions.

Due to those facts which makes the mage underpowered  will deduce one point in my rating. The core system and the varied spells are otherwhise quite ok.

Rating: 2

Character generation & development

I really like the character generation in the game. You receive experience points when you complete quests (almost none when killing monters, which don´t respawn by the way) and after you get up a level you are given a few level points (LP) to use to buy skills or improve attributes with. There are many skills to choose from each with up to four levels and you will of course have to decide which skills to build up and which to skip altogether because you have very few LP in the game and must prioritize. Improvement in the game feels slow but give a tremendous amount of satisfaction when you raise a level or aquire a skill.

The game is tough and you can go anywhere and will die a lot if you don´t play it safe. You could specialise to become a warrior, archer or mage and a mixing with all three of them.

Rating: 3

Map design

The overland maps are very large and quite varied. Filled with forests, mountains or lakes but the best part of the game is the dungeons and caves which are irregular both in size and shape and makes them fun to explore.

Rating: 4

Manual

I found the manual doing its work pretty well without being too long or detailed but still contained enough information.

Rating: 3

Graphics, Sound and Interface


Graphics in the game is good with detailed animated graphics and a lot of items to pick up and explore. Both monsters and environment are very well rendered and you can zoom in our out depending on your playing style. I cannot say much about the soundeffects. They are there and do their job but nothing I remember now. Music plays in the background for the different set of maps and environments and add to the atmosphere.

Interface in the game is in general pretty good even though there are a lot of micromanagement in your inventory and between storing and comparing things. Not worse than in any similar game the the developers have improved these parts in later patches. I found the interface pretty good overall with clear messages and symbols indicating any bonuses or afflictions you have.

Rating: 3

Gameplay

I had very fun with this game and felt hooked from the beginning. I love the slow progress, the open world and the tough opponents. When you succeed you really feel enjoyment. The game is easy to play. The world is unexplored and black and it is easy to sink several hours into it at once. It reminds me a little about Eschalon and/or the Avadon games but this game is unique in its own. I am looking forward to a sequel but would like them balance the classes more, allowing for better items to be sold and improving the story a bit.

Rating: 4


Section
Rating
Gameworld & Story
3
Economy
3
NPC & Interactions
2
Monsters, tactics & combat system
3
Magic system
2
Character generation & development
3
Map design
4
Manual
3
Graphics, Sound and Interface
3
Summary CRPG value
26


Gameplay
4





June 16, 2016

Balrum - The last fight

If you thought my lack of updates was because I have abandoned Balrum, you thought wrong. I have played Balrum all this time, albeit with less time available. The game has gradually become harder and my progress has been slow but I am now finally facing my main adversary. One tough fight more and I expect the game to be over. But let´s see what happened just after my previous post.

The mage guild

I had just got all the recommendations I needed in the Mage Guild and could then buy and upgrade my mage as far as I could afford moneywise and also in learning points. My mainquest was now to gather all four of the necromancers remains and I already had two. The first one was found in the Kings Tomb in the northeast of Balrum and the second one I got by accident when searching the dead lands in the southwest. Two more remained and I spent some time looking for the Searing desert until I found the entrance in the northwest part of Balrum. While looking for it I received several minor quests. One of them was to save the fishermen living around a lake from a sea monster in the region. I hunted down the beast and eventually killed it with my combination of using my pet, my ranged magic and a lot of potions.

When I had finished the most easy sidequests I was ready to keep going in the mainquest. I entered the Searing desert and started to look for a tomb. There was no map available for this region so I had to systematically explore it by walking back and forth each border of it and gradually erase all the blackness. I always avoided any fight with generic enemies such as ancient creatures, beetles or skeletons and only confronted those I believed was minibosses.

After a while I found an entrance to a tomb that turned out to be a real hell hole. It was built up of small corridors and after almost every stretch was a guarding skeleton. It was impossible to bypass them without notice so my tactics included to use the speed potion and run past them until I eventually would be able to shake them off. The problem was that there where always new skeletons ahead and no "safe place" to run to so it took me several tries before I barely managed to find a safe zone where the skeletons gave up their chase.




Then I found the first chests. I saved the game and then ran and opened the chests to see if there was something worth fighting for and most of the time it wasn´t. Instead of having lost health, mana and potions I reloaded and continued to explore the crypt. I eventually came to a room with two skeletons and one huge abomination. With several tries I eventually managed to run past the skeletons, avoid being killed by the abomination and still open the two chests and teleport back to my safe haven. The chests contained very good magical items. Convinced that I was clear of this maze I returned to the Searing desert to look for the other ancient remains.

I got ferried over to Crocodile Island and helped the tribeleader there to kill a huge crocodile monsterbeast. In return he gave me a key which led down to a crypt where I found a dragon. This was the brother dragon of the one I had found in the Kings Crypt. I told him of the whole mainquest and he promised to help me and gave me my last necromancer remains before teleporting me back to the Kings Crypt. Except, it wasn´t the final necromancer remain after all. I still missed one piece. I looked all over the Searing Desert once again and even found a small map which I had missed. I was convinced the last remains where hidden there somewhere but after a wasted hour of searching I was more and more convinced that the Abomination had my last remain. I wasn´t happy about my conclusion because I knew how tough that monster would be. I filled up my stock of mana and health potions and returned to the abomination and now started the most difficult and dreadful experience so far in the game.

This time I tried several times to run past the first 5-6 guards but never had a chance to shake them off. I used my full magic abilities: Turned one of the skeletons into a pig. That removed the threat for 30 turns but ended with a hostile skeleton. Nothing that would help me get pass it. I tried to run past them with my speed potion but to no avail. In 30 minutes I tried to find a way until I finally succeeded to hide. Still, having to fight the abomination would get me at least his two skeletons to fight at once with, not to mention the ones I would alert when getting out of my hiding zone. I had to pick one skeleton at a time and try to fight it. After much time I had cleared the maze of all skeletons guarding the abomination by luring them out one at a time. I have had to use some potions but had enough left to tackle the beast I believed.

Now its only me and the Abomination left. Each bag represents a killed skeleton.

Now I "just" had to kill the abomination itself. After several tries I understood it was impossible to confront the Abomination in direct fight. He was too strong and I had only about 7 or 8 healing potions but over 30 potions of mana. So the strategy that finally worked was to lay out a lot of traps in the small corridor in the image above and then lure the Abomination to follow me through the traps, taking damage along the way while I was hurling fireballs at him. I won on my 3rd or 4th try and only because the traps inflicted around 1.000 hp of damage on him. The rest was inflicted by my magic and melee abilities. When he died I sighed when I saw the last necromancer remain move into my backpack automatically. Phew! This was the worst fight so far in the game.

As I had said earlier I had never been sure that a pure mage is balanced enough to complete this game so to increase my melee abilities I have had to increase my strength to get better armours and equip better weapons. Even though I have Arcane level 3, I tried to upgrade to Arcane level 4 only to find very few level 4 spells and the few I found either wasn´t good enough or had a mana cost that was just ludicrous (600+ mana). Add to that that at least 25% of my spells failed and you can see I could run out of my whole mana pool in just two tries if I am unlucky.


Anyway, I returned back to the dragons at Kings Crypt and entered the last fight with the end boss himself. It wasn´t even a fight. Regardless of my tactics I could take 1.000 hp of his 5-6.000 before going down. I had not enough healing potions even though I had spent an hour or two to buy more. He also has a terrible fire-based landscape spell that fills the whole screen and kills you instantly if you have less than 1.000 hp. As a mage my HP is not much higher than that. He can also teleport close to you and stun you. I simply didn´t know how to defeat him so I have given up this last fight for now. I am at level 7 and still have 13 LP to spend. I returned back and upgraded my strength 2 steps to allow me to equip better armours and weapons and got around 500 extra HP. But still, that didn´t affect the combat at all.

I am probably giving up trying to defeat him and have to be satisfied I at least made it this far. If I would have replayed the game it would have been as a pure melee fighter or archer. In the end I have had great time with this game. In my next post we will see how it will compare to the other CRPGs.