Created by: Whalenought Studios
The manual is vague in explaining underlying game mechanics. They claim it is beacuse they want you the player to discover this yourself and try out different strategies and that it is part of the fun. I don´t agree. When it comes to game mechanics you have to have a fair chance to understand how it works and plan ahead how you should develop your character. Now you have to guess or make assumptions. Totally unnecessary. When it comes to the plot or how the world works or its history you might very well discover that ingame but not on how the game works. A lame attempt in my view to get rid of constantly updating the manual with patch changes.
The maps are pretty well laid out. Most of the overland maps are equally large but there are some with different sizes. The same goes for underground maps of which there are too few in the game. But they are all well laid out and interesting to explore.
Graphics wise we are back in the early 90:s when 3D-pixelated games first appear. The screen resolution is too low for this game and reminds me of VGA resolution such as seen in Ultima Underworld. It is just ridiculous to have to play in this resolution in 2015 becaue it adds nothing to the CRPG charm. At least twice the resolution should have been offered. Still, you get used to it even if playing full screen and I suppose the graphics are as good as its get with the few pixels used.
Regarding music it never left me with any impression though I know it was there in the background. There are some decent sound effects in the game but nothing worht mentioning. The interface might be the worst part of the game. It is hard to see what things are and only some symbols and icons have tooltips. Those are very important but I think they could be improved.
In the end, I had much fun with this game. It is a true CRPG. It takes time to get into and survive the first 10 hours is crucial until you reach level 3 and notice you actually improve your survivability. It was quite fun to try out and discover which spells and skills you should invest and the few mainstory leads are interesting. I always looked forward to gain a few more XP in order to raise yet another level and increase my abilities in order to be able to kill just that one enemy. There was always some goals in mind and that´s what its all about. To stepwise and gradually develop your party from the lowest levels and up to the level when you can challenge anyone and feel it all came down to your patience and carefully selected improvements along the way.
Gameworld & Story
NPC & Interactions
Monsters, tactics & combat system
Character generation & development
Graphics, Sound and Interface
Summary CRPG value