Icewind Dale complete consists of the add-on adventures Heart of Winter and Trials of the luremaster.
|Hrothgar wants me to take part in an expedition to investigate problem in the south|
What is good is that you have the text window just below the mainscreen and you will get info about everything related to the combat. Who is attacking whom and how much damage that is delivered or received. You can also switch on detailed statistics to see your dice rolls. Very good to really understand the combat system but for me the overview information is enough.
The wise man in the village was the druid Arundel. He was sorry to hear our sad story since he is desperately pleading for help. Malovent forces in the valley are on the move. It is not secure to leave the village anymore and many people have been snatched away never to be found again. Arundel guess the source of the evil could be found in the valley of shadows and want us to explore and find out more about this. Since he is a druid, he can feel the whole natural balance becoming disturbed by this new threat.
When I was ready to leave we went to the valley of shadows. It was a snowy place in the mountains guarded by both giants and undead creatures. Small caves and alcoves was spread out everywhere. Inside I had to fight hordes of skeletons and zombies and the occasional ghoul. Most of these combats was pretty easy and we gained much needed experience points. Enough that most of us could reach level 4.
When you level up you are given a random roll to your hit points and at some levels you are given proficiency points to spend on weapon categories. The thief get points to spend between open locks, stealth, pick locket and disarm trap. I put most of my points into open locks and stealth. I have yet to use stealth to my advantage. I hope to succeed in backstabbing soon.
There is a gameplay option to allow for maximum roll of hitpoints at level-up but I don´t have it checked. Instead I plague myself by reloading until I am content with the roll. It´s practically cheating just as bad but it reminds me of how you do it in the old-school RPG genre which is part of my background.
|One of my trusted fighters|
One more thing to add, only major NPC:s have voice acting accompanied to the dialogue. The others have text only. I don´t remember how Baldurs Gate had it.
I need this kind of slow, turnbased game right now so Icewind dale fits perfectly. We´ll see how long I can keep up with this before I tire of the concept.