|The funniest moment in any game...|
So what about the main quest ? To tell you the truth, you get very little help. I know Malifur is in the volcano in the south east. He can not free himself so he hopes his minons will achieve their hideous goals. I am still looking for Xeres but have no clue of where he might be. There was a rumour about a hidden city somewhere which I will investigate.
After having gained one or two levels I felt I was getting to grip with my constant deaths and dared to venture further down in the dungeouns I had found.
The first dungeon I entered was a underground tunnel that led to an island with a temple. The temple seemed looked like any other temple from the outside but by using a password I found on a note somewhere else I managed to get in to its dungeons below. That was scary but exciting. The major rooms are described in the game to give you some atmosphere. It is not often so when you get some texts to read you know it must be important in some way.
|The passage below the sea|
|Things of interests only show up after you Inspect the room|
After the first dungeon my goal was to get more gold so I could better equip my group and also make some money to spend on skills. There are a lot of places where you can learn skills but I want to only let a character get a new skill if he absolutely need it or it will improve the groups chances of success. The games uses the value for the characters intellect to buy skills in the game. Skills have different prices depending on which class that tries to learn it. A wizard pays the least for magic skills and more for weapon skills for example. There is however full possibility of any character to get any skill. This kind of system is very appealing to me and I like that part in the game. What I don´t really understand is that if you buy to many skills so you reach you intellect level, then you cannot learn any more skills until you have risen enough levels and been fortunate to have been bestowed new intellect points. Something that can take a lot of time and efforts. So I am very pecky about who get which skill now in the beginning.
|A boat is neccessary to travel between the islands|
One huge advantage of travelling with boat is that the fights are much quicker and you get a lot of expericence points. But, you don´t get any gold. So by travelling around I quickly got enough experience to raise another two levels. But the fights forces me to go back and repair my ship and that is very expensive. Now I try to evade and run away from the battles since you don´t have docks in all cities and there is a risk that you reaches a continent without a dock with a ship that has so few hit points left that you cannot survive to come back again. That means you are stuck forever! I don´t want fall into that trap.
|You always need more gold...|
I have now played long enough to better review this game.
What I like:
- The skill system, where every skill is available to every class but at different costs. Also there are quite a few skills and five or so magic shools. Barbarians have shamanism.
- The few but good descriptions of different locations. That´s what creates atmosphere and the feeling of you having stumbled into something important in contrast to the
- Difficulty seems to be good balanced so far. Despite me being at level 7 I still have the same problem of too little gold and too much to spend it on. New skills (teachers could be expensive), better equipment or repairing your boat.
- I like the randomness of the items available at the merchants, as well as their prices and their abilities to lie about items capabilities.
- For some strange reason, I have played for 8 hours now and even temporarily halted Drakensang - River of Time because of this game which is over 20 years older.
- Fights allows for some tactics used. You get bonuses to strike from behind and you can flee. You must also decide wether to save your move points to be able to defend better or to use them to attack more often.
- Too many battles, almost always occuring after around 40 moves unless you stumble inte an important location. It could get a little tedious. I would rather have fewer but stronger opponents. I haven´t even fully utilised my single wizard because that takes time. I just want to get rid of the small battles to be able to move on to my greater goals.
- Almost every item you find is accompanied by the? symbol which means it COULD have some special properties but i almost never has (at least not from random encounters). It costs a lot of gold (75) to have them identified.
- Skills separate identification by types, like weapons, potions etc That is a waste of skill points in my opinion.
- You could get stuck on an island with a boat of only 1 hp. If you have saved on that island without a dock you can´t buy a new boat or get away in any way and since there is only one save slot you could get stuck forever.
- Only one save slot. They could at least have allowed for a few more. You never know when you save underground if you ever will get out alive. If you save by mistake in a very bad situation you have no way of managing to get out and continue the game.
- Monsters, at least the ones to meet certain death by the group, should be able to flee if everything seems lost. Instead they fight to the death. It only gets frustrating trying to kill a few thugs when your powerful enough.
- The A.I could have been better. Monsters don´t attack together and divide their numbers. They might go for the weak ones but often one at a time. You often win by concentrating all your characters at one enemy at a time. Something which is very common even in SSI:s goldbox games.
- The cumbersome interface. It is quite horrible in the beginning. Why am I not able to sell severla items at once ? Now I have to repeat the whole sale process for every single item. SELL -- > Who --> Choose item --> Confirm price --> repeat....you get a loot of loot after a while and it is quite tedious to get rid of it.