Game reviewed: Might & Magic X - Legacy
Version: 1.5
Created by: Limbic Entertainment (Ubisoft)
Released: 2014
Created by: Limbic Entertainment (Ubisoft)
Released: 2014
Formats: Pc
Difficulty: 7/10
Est. Playing time: 50 hours
Price: $41
Price: $41
Everything went fine with playing through Might and Magic X Legacy until I reached the end. The end part of the game is very long with no way of returning back and after countless of difficult combats I reached the final one but find no way that my team can go victorious out of it. I cannot retreat back to use trainers, buy different equipment or get other hirelings even though we have gained a lot of experience for at least 1-2 levels. It is here the weakest part of the game is, an no-retreating end that spans some 6-7 complete levels with both sub-bosses and very difficult ordinary fights. It took me perhaps 8-10 hours to wade through. No way I will reload to the beginning and repeat it.
The whole gaming experience to the end has been a joyful journey though. Let´s see how it stands the test of the gamerating system.
Gameworld & Story
The gameworld is said to build upon the world presented in the Heroes of Might and Magic series so it is not built upon the worlds seen previously in the series. Not that it matters because I think the execution of trying to immerse the player into the world, races, intrigues etc has been very poor. Most of the informatoin or quests given are done in a few sentences with new names, places or races introduced all the time making it almost impossible to relate to.
The game begins with your party landing at the town Sorpigal-by-the sea on the east of the Peninsula. Your first task is to bring the remains of your teacher to the temple at the city of Karthal. But it soons turns out the city is closed off to outsiders following a coup. Sorpigal is also closed off because several disappearances and problems relating to a spiders nest in the town´s well. After having aided the town, the garrisons captain sends the group to Castle Portmeyron to meet with the governor Jon Morgan. There are a lot of things happening but it all ends up to the fact that the major quests are issued by Jon Morgan himself for the rest of the game.
The story is simple and totally linear and I have to admit I cannot really say what it was all about because 99% of the time you are out fighting and moving around in the world and only at a few moments you read about your quest. This is way far from a story driven adventure as seen in for example Dragon Age II. You do get some information from books you find but they add only more incomprehensible and useless information about the quite uninteresting world.
The gameworld in itself is huge though and spans in total four cities, dozens of different complexes, tombs, dungeons, ruins and everything you could wish for, inclusive hidden treasures and riddles. Scattered around are an enourmous amount of monsters - different in each environment - you have to fight in order to proceed.
Rating: 1.5
EconomyThe game begins with your party landing at the town Sorpigal-by-the sea on the east of the Peninsula. Your first task is to bring the remains of your teacher to the temple at the city of Karthal. But it soons turns out the city is closed off to outsiders following a coup. Sorpigal is also closed off because several disappearances and problems relating to a spiders nest in the town´s well. After having aided the town, the garrisons captain sends the group to Castle Portmeyron to meet with the governor Jon Morgan. There are a lot of things happening but it all ends up to the fact that the major quests are issued by Jon Morgan himself for the rest of the game.
The story is simple and totally linear and I have to admit I cannot really say what it was all about because 99% of the time you are out fighting and moving around in the world and only at a few moments you read about your quest. This is way far from a story driven adventure as seen in for example Dragon Age II. You do get some information from books you find but they add only more incomprehensible and useless information about the quite uninteresting world.
The gameworld in itself is huge though and spans in total four cities, dozens of different complexes, tombs, dungeons, ruins and everything you could wish for, inclusive hidden treasures and riddles. Scattered around are an enourmous amount of monsters - different in each environment - you have to fight in order to proceed.
Rating: 1.5
I found the economy balance in the game excellent until the last fourth of the game. From the beginning you will have just enough gold to buy rations and trying to stay alive for the first level increases. Then you will need the money to get better weapons and eventually spells which costs a lot of money. You really have to prioritize when and whom should improve their skills or get a new item or spell. Rations is important because they allow you to rest and restore all health and mana points but you could only carry a small amount at any time. It will increase when you visit other taverns in other cities but it is only in cities you could get them.
There are quite a broad range of weapons, armours and magical items in the game and shops seem to randomise new stocks after awhile. This is good because it means replayability is higher. In the last fourth of the game, however, I find myself having too much money and too little to spend it on. There are a limit on how good weapons actually become. The most expensive weapon I´ve found was around 25.000 gold and when I have over 100.000 gold I don´t find any use for them. Relics is the best items you can find and they could not be bought. They level up with you for four levels, improving their abilities for every level.
I could buy potions that increase my attributes permanently by 1 point for around 10.000 gold. And I might find some very good magical items but still, in the end you have it hard to find something worth to buy. I was playing on the harder warrior difficulty where everything is more expensive. I can imagine this was even a greater problem on the adventurer difficulty. Apart from that it is a solid experience for a very long time.
Rating: 4
NPC & Interactions
This part is easy to rate. You have a few NPC:s in the game. Mostly in towns or castles. If you disregard all trainers there are very few that have anything important to say. Some give you sidequests for the luxury of training you. There are no dialogues whatsoever in the game. You just read a few lines and accept. That´s about it.
Interactions in dungeons consists of triggering preassure plates, pulling levers or press symbols. You cannot throw items or interact with the environment in any other way.
Rating: 1
Monsters, tactics & combat system
It is here the core of the game lies and it is a very solid experience. There are a huge amount of different monsters. All of them have different abilities both in regard to melee and ranged damage, resistances, spells etc. Your job will be to try to use the enemies weakness against them by selecting the right type of spells both in offensive and defensive.
Monsters always appear up to around 4 hexes away and gradually close in on you except if they have powerful ranged abilities which they use. As I´ve stated in previous posts there is no such things as flee or retreat. Win or die is the mantra here. The tactics from your side is to combine and use your group to its best potential both to shield the group and make full use of your offensive capabilities. This is heavily dependent on which combination of classes you have in your party which makes this game highly replayable combatwise.
Combat is fun and very rewarding. I cannot really set my finger on it but they have succeeded in not having too many fights and yet you fight almost all the time. It probably has to do with the fact that combats always blocks your progress. You cannot avoid them and every winning fight opens up a new section to explore with quite good and varied graphics. And you are always close to reach a new level, get more gold for your next item or finding a special item.
You always have a single action per party member but each one can develop abilities, skills or advanced careers that gives another parry or block chance, the ability to hit all opponents at once etc. I have found that I use quite many different spells in this game which often is not the case in similar games. But here you have to and that is a good thing. The combat system is quite simple but very flexible within that system and that is one of the games major strengths.
Rating: 4
Magic System
There are many different spell schools available in this game. Each of the elemental ones plus a few other ones. In my playthrough with two freemages I missed out a few of the odd ones and could not reach the highest level of the available ones. But it gave me a good idea of the variations between the schools. In the end, I preferred the fire, earth, light and air magic schools but for the ending part of the game I wish I had pursued darkness more. All really have their strengths and weaknesses and I think the game is quite balanced.
The spells ranges from lightning spells in your dungeon travelling like torchlight through spotting hidden things, single and group enemy attack spells, single and group healing and protection spells and so on. There are also a few really unique spells like identifying magical items and spirit beacon to allow teleportation.
Rating: 4
Character generation & development
Character generation is fun and I love the hard choices that has to be made. Out of 12 classes and four races you could only choose four and each one has an promotion class as well with powerful special abilities.
When in game you could develop your characters in many different ways. For every level increase you get four attribute points to spend and some skill points. You have to carefully think where to put it. At least on warrior difficulty and the feeling of reaching new stages in skill development like expert, master or grandmaster is very satisfying and often you do notice the effect.
There are many different combinations of classes and skills you could use in this game so replayability is quite high even though I never replay games.
Rating: 4
Map design
Maps in the game are often squarelike but not all. There are some very irregular places - including the overland map. Environments differs much and I found the map layout overall very satisfying to be a step-by-step hex game. The square based underlying maps are not visible when you look in first person view, you only notice it clearly when you navigate through your mini-map.
Rating: 3.5
Manual
It doesn´t happen often but this time I hardly read the manual at all. Which probably is a good thing because I spent the time in the game instead. The manual per se is quite ordinary and fills it function but I really lack a list of spells and skills. You have to select magic schools in the start but you have no clue which spells come with them. Quite idiotic I think. For example, in game there is no information about which abilities you get if you promote your class.
Rating: 2
Graphics, sound and interface
The graphics in the game is quite good albeit not very detailed in high resolutions. It uses the unity engine. It works very well though and is quite fast so I have nothing to say against it except its lack of details.
The sound in the game is also quite good but the few pieces of voice acting is terrible and should have been used much more. The theme score at the beginning is excellent and already included on my youtube playlist I listen to at work. The other pieces of music have left me unnoticed though but there are environmental sounds and musical pieces here and there.
What this game really shines in is its excellent interface. Big icons, obvious alerts when you find items, gaining a new level etc. The inventory, skill tab and magical tabs are excellent and very easy to understand and look at. Small tooltips helps along the way. I really like the help when selecting which items are the best. You are always getting information about the currently equipped item when deciding if a new item is worth wearing. This is the games strong part.
Rating: 3.5
Gameplay
This game turned out to be much better than I would hope for. The developers really struck a good balance between old-school gaming style while trying to use the best interface available. It is easy and quick to play. Even the fights are often over within a minute or two. The sound of progress is everywhere from experience points gained to items looted. You feel like you progress and everything you find stay valuable until the last third of the game which often is very hard to accomplish in games like this.
What the game do lack is a proper story. They could have done it so much better with more voice acting, more feeling, better written dialogues, more cut-scenes etc. But they didn´t. This is truly a hack´n slash game but it didn´t let on the repetitive feeling until the very end. The last part was really quite boring and I only wished it to end.
The worlds shifting environments with new monsters helps build up new curiosity in your travels.
The poorly executed end got me stuck for almost 10 hours without knowing how big that is beforehand. You cannot retreat to build up your characters in case you find yourself too weak in the end as I did in the last battle. That is very frustrating. If it should be this difficult at least I should be able to go back and complete sidequests or buy equipment to be able to return and make another try. Nope, it´s all or nothing. Remember that when you enter Karthal during difficult times later on in the game.
Small things that would have improved things are a scrollable mini-map, the ability to set a way point and let the party travel there. You have to run back and forth through already cleared areas for countless of times which only takes unneccessary times. Since there are no random encounters that should have been mitigated somehow.
I don´t know how people that have no experience in old-schools games or previous might and magic games will receive this but for me it is one of the best games made lately, just as good as Legend of Grimrock. I had more fun with Might and Magic X than with Eschalon: Book III even though it is two very different games.
Rating: 4.5
Section
|
Rating
|
Gameworld & Story
|
1.5
|
Economy
|
4
|
NPC & Interactions
|
1
|
Monsters, tactics & combat system
|
4
|
Magic system
|
4
|
Character generation & development
|
4
|
Map design
|
3.5
|
Manual
|
2
|
Graphics, Sound and Interface
|
3.5
|
Summary CRPG value
|
27.5
|
Gameplay
|
4.5
|
Play other titles\the olds might and magic, for me 9 and 10 are very bad compared to the others (sorry for my english).
ReplyDeleteMight and Magic IX was a catastrophy without sould. Two times I have tried to play. Both times I gave up after a few hours. Might and Magic X is a worthy successor.
DeleteNice review! I too almost got stuck on the final battle; it's simply too difficult to finish it "correctly" if you haven't built up poison immunity. Luckily, there is an alternate way to finish: if you do JUST UNDER the damage it takes for the final boss to disappear, he will stay around for a second or third round, in which you can kill him without having to go around the rest of the map. I only figured this out because I was lucky... I thought it was a glitch, but the game recognizes it as winning and sends you along to the winning screen.
ReplyDeleteYou might want to try loading your game up and just try fighting the boss over and over on the bridges. For me, it didn't take long to have a lucky round where I did just the right amount of damage during turn 1 to lock him in and win the next round.
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As for my mini review of the game, I enjoyed it enough to complete it (it ended up taking 68 hours total, as I developed my party poorly the first time around and was forced to start over).
I would say that the game has two major problems, which you also mentioned in your review:
1) Enemies do not respawn and there are no random encounters, PLUS you cannot respec characters or even make new ones. This means if you don't develop your characters well, you simply will get stuck and be unable to finish the game. For a 40 hour game, this is a big problem. You do have some leeway with skill and attribute points, but if you don't learn what to specialize in within the first 10 levels or so, you can really ruin your chances of beating the game.
2) Navigating this game is very annoying. Even the towns are mazelike; which is fine when you are first exploring them, but when you are just revisiting them to stock up on supplies or buy/sell stuff, it's very annoying that can't just head straight to the stores. You do get some warp stones later on, but the stones themselves are not in convenient locations. You also can get a warp spell, but can set only a single warp point, so it's basically useless.
I like that they tried to do something interesting with the combat, but I felt that it was just tedious during the second half of the game. There are some very overpowered spells (Celestial Armor), so for most battles you are doing the same thing over and over. This isn't much different from the other M&M games, but its a lot slower due to all the animations here.
Overall, I felt that M&MX was (obviously) much much better than M&M9, but a step down from M&M1-6 (I haven't played 7&8 enough to tell).
Thanks for your views of the game!
DeleteMM6 has the biggest scope, huge world, armies of monsters. massive dungeons etc.
ReplyDeleteMM7, while less ambitious in scope, is regarded as the best in the whole series by most people and it is a very good game. It has nice faction wars and replayability. Personally 6 and 7 I would rate the same.
8 looks very nice and is a solid entry in the series before it tanked with the developer going bankrupt. That´s why MM9 sucks. It was a rushed out half finished product.
The games are linked chronologically but the story is secondary in these games so they are playable in any order IMO. You should definitely play MM7 if you liked MMX.
Mm6 is by far the best for me. There is something magical that encapsulates the world of enroth in the best possible way and that's reminiscent of the heroes of might and magic II masterpiece game, its completely open-world, its wildly challenging and the maze design is by far the best in the entire series. The creativity of the maze design and the puzzles in them is what sets it apart from all similar games. And its not even close. While mm7 did improve on graphics and a few skill mechanics, the core of the gameplay, the exploration, the high challenge and the class promotions were too perfected in the 6th game. They even went ahead and made great fan community mods for it btw even full conversion mods.Anything that came after the 7th game, is honestly a disgrace to how good the series used to be.
ReplyDelete