tag:blogger.com,1999:blog-3986955720568668168.post5530629513350608611..comments2024-03-27T05:41:17.928+01:00Comments on CRPG Revisiting old classics: Prophecy of the Shadow - RevisitedSaintushttp://www.blogger.com/profile/14470241513709473747noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-3986955720568668168.post-250135693435153142019-07-22T07:44:07.465+02:002019-07-22T07:44:07.465+02:00Gazers rather look like the Floating Eye of Death ...Gazers rather look like the Floating Eye of Death from the Aquabats.Rangeroushttps://www.blogger.com/profile/05384980667033682190noreply@blogger.comtag:blogger.com,1999:blog-3986955720568668168.post-59739131172371237752018-07-23T18:56:22.199+02:002018-07-23T18:56:22.199+02:00Hello. I just thought you might like to know that ...Hello. I just thought you might like to know that my brothers and I thoroughly enjoyed this game, and thought it was tragically overlooked. We got it in 1994 or 1995, I believe, but didn't manage to beat it until over 10 years later because we didn't realize there was a witch living in the middle of that swamp. There was no FAQ on Gamefaqs, so we were on our own. As the developer, I thought it might give you some satisfaction to know that 15 years after the game's release, there were at least three people furrowing their brows over what to do next.Jeremynoreply@blogger.comtag:blogger.com,1999:blog-3986955720568668168.post-88048184784258466192013-04-02T10:27:17.728+02:002013-04-02T10:27:17.728+02:00I´ll check home if I have any old screencapture of...I´ll check home if I have any old screencapture of a gazer. They don´t look like a beholder. If my memory serves me well it was just a floating big Eye without stalks protruding from it. It migh however have an eyestalk it was fastened on.Saintushttps://www.blogger.com/profile/14470241513709473747noreply@blogger.comtag:blogger.com,1999:blog-3986955720568668168.post-47895986895547257372013-04-02T08:34:49.976+02:002013-04-02T08:34:49.976+02:00Thanks! Do the "gazers" look like behold...Thanks! Do the "gazers" look like beholders? Do you happen to have a screencap of one? I would have never been able to remember this game with the limited info I could recall had it not been for your blog.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3986955720568668168.post-70269476295339252432013-04-02T08:10:07.039+02:002013-04-02T08:10:07.039+02:00Yes, there is. A floating Eye on an eyestalk or so...Yes, there is. A floating Eye on an eyestalk or something moving mainly near the coast. It was one of the harder opponents and so demanded some planning and upgrading in order to kill. Saintushttps://www.blogger.com/profile/14470241513709473747noreply@blogger.comtag:blogger.com,1999:blog-3986955720568668168.post-64653204382971926682013-04-02T07:21:56.909+02:002013-04-02T07:21:56.909+02:00Is there a floating eye like monster in this game?...Is there a floating eye like monster in this game? It has been racking my brain forever as to which game I could be thinking of... it is an old dos/early windows game with a common floating eye monster when you get to the harder areas. I also seem to recall there being some element theme of fire water earth and wind. Please help!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3986955720568668168.post-71484757932142448692012-05-18T22:20:59.214+02:002012-05-18T22:20:59.214+02:00Hi - My guess is about 18 months of development ti...Hi - My guess is about 18 months of development time - most of it part-time. I wrote it in C using the the old Microsoft C compiler. The graphics were done in Deluxe Paint on the Amiga, and ported to the PC. I had to write most of the framework for everything myself. It's kind of funny looking back at how we did it. All of the game logic and data (aside from the "books" and the images) I stored in arrays, and had to hand-type the coordinates. I can't even imagine doing that nowadays, what a time sink!Jaimi McEntirehttps://www.blogger.com/profile/13865623625017611232noreply@blogger.comtag:blogger.com,1999:blog-3986955720568668168.post-25626363305462989022012-05-12T20:27:46.961+02:002012-05-12T20:27:46.961+02:00Thanks for your input Jaimi McEntire. Always fun t...Thanks for your input Jaimi McEntire. Always fun to hear from the programmer himself for a specific game. If you read this, how long did it take to program and what language was used ?Saintushttps://www.blogger.com/profile/14470241513709473747noreply@blogger.comtag:blogger.com,1999:blog-3986955720568668168.post-7349941717747936152012-05-12T02:20:20.874+02:002012-05-12T02:20:20.874+02:00That's funny, it listed me as unknown even tho...That's funny, it listed me as unknown even though I have an account... Haha, love blogspot.Jaimi McEntirehttps://www.blogger.com/profile/13865623625017611232noreply@blogger.comtag:blogger.com,1999:blog-3986955720568668168.post-25093175175496600942012-05-12T02:18:28.812+02:002012-05-12T02:18:28.812+02:00Hahaha, that's a funny bug. Hey, thanks for re...Hahaha, that's a funny bug. Hey, thanks for replaying this - I wrote this game many years ago. We did work on an Amiga version, and had it "somewhat" playable, but in the end, it didn't look "amiga" enough, and we all wanted to work on the sequel anyway... so we decided to not finish it (and SSI was not happy!). Unfortunately, we never finished the sequel either! <br />The game did come with a paper map. Later on, once you get to the mainland, you also get a spell that will give you an overhead map also. Anyway, glad you enjoyed it.Jaimi McEntirehttps://www.blogger.com/profile/13865623625017611232noreply@blogger.comtag:blogger.com,1999:blog-3986955720568668168.post-84310358802576345222012-02-21T20:04:22.585+01:002012-02-21T20:04:22.585+01:00@Jason Thanks for reading and appreciating my play...@Jason Thanks for reading and appreciating my playthrough.Saintushttps://www.blogger.com/profile/14470241513709473747noreply@blogger.comtag:blogger.com,1999:blog-3986955720568668168.post-22659847531880166302012-02-19T07:38:49.025+01:002012-02-19T07:38:49.025+01:00Thanks for playing this! I got stuck as a kid on t...Thanks for playing this! I got stuck as a kid on this game and your review had just the right level of detail to follow right along to the end.<br /><br />I found two ways to break the game, if you're interested:<br /><br />Unlimited money: You can keep doing odd jobs at the inn for 10 silver, until you hit a certain amount, like 110 silver. You can also buy back things you sell to stores. So the solution is, work up to 110 silver. Then buy some small jewelry. Then work back up to 110 silver. Then buy sell the small jewelry and buy big jewelery. Then work your way back to 110, and buy the smaller jewelery. Then back to 110, sell everything, buy something bigger...etc. I had the dirt outside a shop littered with dozen of weapons and rings to pawn in this sort of pyramid scheme so I could buy the best equipment.<br /><br />Super leveling: When you first make a character put all your choices towards health. (Play with friends, be the bully, play baseball). When you get to that guy who sells acrobatics lessons for 500 silver on the mainland, use your infinite cash to train up as much as he can teach you. As for magic, you spam fireballs on the ground, then rest in your house, and then spam again. You'll slowly level your magic stat.Jasonnoreply@blogger.comtag:blogger.com,1999:blog-3986955720568668168.post-65198675528742729412012-01-10T08:11:26.552+01:002012-01-10T08:11:26.552+01:00I haven't heard of this game before (probably ...I haven't heard of this game before (probably because like you I was still attached to my Amiga in 1992), but I've added it to my list, although it looks a bit too simplistic for my taste, especially the combat.<br />Graphics look very good for a 1992 game.<br />And it's really amusing to see a CRPG that uses fighting giant rats, perhaps the oldest of all CRPG cliched, as a selling point. :-)PetrusOctavianusnoreply@blogger.com